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Tapalka for IOS

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1 year ago I made Tapalka game for symbian. Today it's available for iOS also.
I have ported it recently.

It works on iPad/iPhone/iPhone5. Port was made with Cocos2D-x.




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Russian-Finnish-Russian Dictionary for iOS

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After more than 3 years in Finland I started to learn the language!
And I was really disappointed. There were no any free Russian-Finnish dictionaries in the AppStore. So I made my own. And it's free.

It works on both iPhone and iPad. UI was done with native iOS libraries. Thus there are no any HTML stuff here.

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Mamazzle Puzzle Game for iPad & iPhone

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My second HTML app for iOS has been finished. Now it's a game.
Mamazzle game. Here you have to swipe only one word on the 6x6 field.
After you colorize all letters on the field level done.

The game was done with PhoneGAP tech again. But now it uses bunch of native plugins.
Unfortunately I'm not happy with game performance on iphone v4. But it works really amazing on ipad2+ and I hope on iphone 4+.

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Food Additives HTML5 app for iPad

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I recently finished HTML5 application for iPad.
It's again e-numbers database. It works in portrait/landscape orientations, has descriptions for about 400 food additives.

But main thing there is user interface. It's very responsive and has nice transition effects.
Just look at the video to see how it works.

UPDATE: now this app works on iPhone/iPod also. When it runs on smaller iDevices it uses native UI. Thus no any HTML fun on iPhone :)

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Last Tap

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One more puzzle game. I've got iPod4 recently. And I really was surprised with screen quality here. As result LastTap works also on retina display with perfect image quality.

I realy want to stop doing apps only for iPhone. Here is the first step. I made one C++ interface which describes all functions I need to create games. Then I implemented this interface for QT and for iOS. It was not so hard. Now I can develop game in QT Creator and then just copy/paste project-files into xCode project. As result I have QT-desktop version of LastTap. And the same game for iPhone. Only thing I couldn't implement for QT is sound effects engine.

Update: free version is available.

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Torius

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This is second game for iPhone I made. Here I tried to understand how fast can I make second game. Again it was not so fast. If you do it as a hobby project then it always hard to concentrate on it. Especially when it is almost done. And very few details has to be done. It's very difficult to say "Stop, it's ready!".

This game is much simpler then Hedgehogs. But it's also nice. I like how some distortion effects work here. They are really cool :).

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Hedgehogs

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It was my first experience in creating games for iPhone. The purpose was to become rich. But the game came on appstore too late for that. Any way Hedgehogs is my most succesfull application. People love it and after two years we still have little downloads. This game was in top of Russian appstore several times. And it even was the first there! The First of all paid apps!

As a developer I have got very first experiense in games creation. I used GLES1.1 for graphics rendering. It gives me ability to add lots of cool effects into the game. To do that I used HGE game engine as example. HGE is based on DirectX so I spent some time to port all needed functions to OpenGL.

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